Friday, 8 April 2011

Commodore 64 to be reissued!

If I'd posted this on April 1st you would all of course have thought I was joking - but in actual fact, there is going to be a C64 reissue! (Well, after a fashion.)

See the news coverage here.


Associated Blogs:

CaptainD's PC Gaming Blog
Jonathon Wisnoski - Game Reviewer and Commentator

Far Cry Instincts and Evolution - Xbox



Far Cry: Instincts and Far Cry Instincts: Evolution are the two Far Cry titles released on the Xbox. Instincts is a remake of the original Far Cry with the major difference being reduced map size, because of the Xbox's reduced power, and the addition of a few new abilities, weapons, and multiplayer modes; Most prominent among these was the Feral Abilities that held a prominent spot in the revised plot. Evolution is the direct sequel to Instincts and the ending of the Feral Abilities sub-series. Both these games have been remade and ported a few times. Like I said before, Instincts is a remake (or re-imagining might be more accurate) of the original Far Cry, which in turn got ported to the arcade with Paradise Lost, and ended up on the Xbox 360 along with Evolution in a graphical enhanced version called Far Cry Instincts: Predator; And then their is even Far Cry: Vengeance a remake of Evolution on the Wii.


Both of these titles are fantastic and have, quite possibly, the best core gameplay of any FPS I have ever played. This core gameplay is a combination of stealth and action. You sneak around the jungle and into enemy camps (or watch from afar with your binoculars) tracking enemies moments, locations, and numbers. While not currently visible by the enemy and you can lay traps, both unlimited by using tree limbs (but in limited locations) or by using claymores anywhere; Additionally, Evolution adds to this by introducing remote controlled C4, a devastatingly fun tactical weapon. Imagine sneaking through a enemy encampment, avoiding their patrols and setting 4C charges on strategic enemy buildings. Then suddenly blowing the charges, popping from cover and moving down the enemy; Only to retreat into the jungle with them in hot pursuit right into a valley filled with pointed and explosive traps of death. Not that this is something you will be doing for every fight, far from it. Their is quite a lot sandbox elements to the game, and for the most part you can decide how you will approach a fight, but you can be sure that some of them will force, or at least nudge, you into a more stealth, full out action, or vehicle oriented combat (land, water, and air based).


For combat both games have a variety of regular military grade weapons plus the Feral Abilities and use an approximately realistic damage model. This damage model has head shots being fatal to most enemies and even body shots being very devastating and is (surprisingly) one of the very few FPSs on the Xbox to use such a realistic model. The Feral Abilities, like the guns, come in slowly and include a devastating melee attack, super speed, super senses, and health regeneration.


Another impressive feature, at least for the time, was the fantastic jungle visuals that had the best foliage to date. This was accomplished by use of the CryEngine, a engine developed for the original Far Cry and latter iterations were used in such graphical marvels such as Crisis.

All in all both games are fantastic; With great visuals, interesting missions, and some of the best gameplay to be had.



Associated Blogs:

CaptainD's PC Gaming Blog
Jonathon Wisnoski - Game Reviewer and Commentator