Monday, 8 March 2010

PS1 Game Review - Star Wars Episode 1: The Phantom Menace

I recently picked up Star Wars Episode 1: The Phantom Menace for the PS1 at a car boot sale for the princely sum of fifty pence.  I’ve always loved Star Wars (though I thought Phantom Menace was an abomination), and thought that the game must be, at the very least, much better than the film. 

At the start of the game you play the role of  young Padawan Obi-Wan Kenobi, with the trade negotiations on a ship far above Naboo.  Treachery is afoot and before you know it, droids are all over the place trying to kill you.  There are weapons to be picked up along the way though of course as an apprentice Jedi your trusty lightsaber is always ready.  Throughout the game you travel to many different locations, and as well as Obi-Wan you play the roles of Qui0Gon Jinn, Captain Panaka and Queen Amidala.  The events in the game follow, relatively closely but sometimes with a lot of embellishment, those of the movie.

The controls are fine, some of the more complicated actions do take a while to master but you should feel basically familiar and comfortable with the controls almost straight away.  The game world is massive, with each area quite large, and loads of different areas in the game.  There’s a bit of variety about them both graphically and in terms of the game play challenge they represent. 

Graphically the game isn’t too bad, but it’s not exactly impressive, even by PS1 standards.  There are a few nice effects but certainly the environments don’t look as good or create anything like the atmosphere of Dino Crisis.  The animation is a little basic; the game looks best when things are happening at speed, when this is less noticeable.   The music is good, as are the sound effects, but the voice acting is only okay.

The game itself isn’t bad, mostly a Tomb Raider style game, with some RPG elements such as being able to talk to characters and accept or reject certain side quests.  The level of challenge is rather high; though I did find the game just about enjoyable enough to want to persevere, I can imagine a lot of people giving up pretty quickly.  Another problem is the viewing angle – just above and behind your player, this is often very inconvenient and adds to the difficulty, with dangers often out of view that should really be visible.  There does not appear to be a way to alter either the view angle or difficulty level; the game would have been much better if it had those options.

Overall The Phantom Menace had huge potential for Star Wars fans, but due to the problems mentioned above and a certain lack of aesthetic sophistication it fails to be more than reasonable entertainment.  You would get a lot of playing time if you managed to complete the game, but I do wonder if the ration of enjoyment to frustration would convince you not to bother.  I’ll play it every now and again because I would like to complete it, but it’s definitely not one of those games that you just can’t stop playing.

Since it’s not going to cost you very much at all I would still reservedly recommend the game to PS1 owners; only seasoned game players will likely get very far with it though.

2 comments:

  1. As scary as it is to think that the PS1 can be considered a retro game system this game sounds pretty cool. I like the idea of having an open environment and fits nicely with Lucas' vision. I'll have to see if I can find this one.

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  2. Check out local car boot sales and markets - you'll usually find PS1 games somewhere in them! :-D

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